Crunch Time

 

The final push to prepare for the portfolio show is in full swing! Right now I'm working hard to see which pieces are completely finished, which pieces are ready to render, which pieces need a little bit more work, and which pieces won't make the final cut to be included in my portfolio at the time of the show. Anything stills I want to print out to include on my display board for the portfolio show are due to print at the end of the day Monday, so this weekend will be finalizing my display layout and working to complete anything I'd like to include in that. Luckily I have right up until the portfolio show actually occurs to finish off any digital files I'd like to include here for everyone to view during the show; I have a few animations I'd like to complete in time for the show, so hopefully those all come together.

It's also crunch time for my Project Development class; we have a refined playable prototype of our game due this coming Thursday. Thankfully most of the assets I need to finish off for that game I am also including as part of my portfolio, so there is a nice overlap there in work I need to complete. The big project I'm nearly complete on for our game is what we have been calling the “Escher Library.” It's a full level inspired by the MC Escher print “Relativity” and turned into and seemingly endless library. With the level nearly complete, I have been learning how to use Cinemachine in Unity to render out some really cool fly-throughs of the space. So far I've just done a proof of concept fly through, but I will hopefully have a complete video of the level by the end of the weekend.

 
 
A quick look from the proof of concept fly-through of the Escher Library.

A quick look from the proof of concept fly-through of the Escher Library.

 
Douglas Bowman