
Double-bladed Axe
I modeled this axe in ZBrush, retopologized and UV unwrapped it in 3Ds Max, and textured and rendered it in Substance Painter. I originally created this model as part of an on-going 3D animation project.

Double-bladed Axe
I modeled this axe in ZBrush, retopologized and UV unwrapped it in 3Ds Max, and textured and rendered it in Substance Painter. I originally created this model as part of an on-going 3D animation project.

D20
I modeled this in 3Ds Max then textured and rendered in Substance Painter. I created this as part of an on-going 3D animation project.

Knife
I modeled this knife in ZBrush I modeled this axe in ZBrush, retopologized and UV unwrapped it in 3Ds Max, and textured and rendered it in Substance Painter. I modeled this as a study in the live Boolean system and hard surface modeling in ZBrush.

Antique Key
I modeled this key in 3Ds Max and textured it in Substance Painter. I created this model as an asset for the game Compos Mentis.

Bookcase
I modeled this bookcase in 3Ds Max, textured it in Substance Painter, and assembled it with the skulls and books in Unity. I used Cinemachine inside of Unity to render this image. This model was created for the game Compos Mentis as a puzzle in which the player must collect books from around the level and then arrange them on the shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Book
I modeled this book in 3Ds Max and textured it in Substance Painter. I created this model for the game Compos Mentis and worked to make these assets modular to rapidly create a variety of assets. The titles on the book are part of a puzzle in which the player must collect books from around the level and then arrange them on a shelf so that the highlighted words form the correct phrase.

Guitar
I modeled this guitar in 3Ds Max and textured it in Substance Painter.
I created this asset as the instrument played by the player character in the game “2 Minutes to Midnight” which I worked on for the Aggressive Combustion Game Studios Start of Summer Game Jam.

Guitar
I modeled this guitar in 3Ds Max and textured it in Substance Painter.
I created this asset as the instrument played by the player character in the game “2 Minutes to Midnight” which I worked on for the Aggressive Combustion Game Studios Start of Summer Game Jam.













