How It Works: Da Vinci Clock

This 3D animation was honored in the Lone Star College Kingwood 2019 Visual Communication Student Art Show as Best 3D Animation. It illustrates how mechanical clocks function, using a model based on a drawing by Leonardo Da Vinci. I modeled the clock using 3Ds Max, animated using Maya, and textured using Substance Painter. The gallery below shows some stills from the animation.

Learn more about the process I used to create this animation


Escher Library

This endless library was inspired by the MC Escher lithograph “Relativity” and was created for the student video game project “Compos Mentis.” I modeled this scene using 3Ds Max, textured using Substance Painter, and assembled in Unity. I created the “Endless Library” material using Substance Designer; it is infinitely tileable and 100% procedural, two facts I think MC Escher would appreciate. The video fly-through was rendered in Unity using Cinemachine. The background sound in the fly-through is an auditory illusion known as a Shepard tone which has the effect of sounding like it's infinitely descending; I composed the Shepard tone used in this video using Adobe Audition. As with the library texture, the Shepard tone and the video are seamlessly loopable.


 

Game and Animation Assets


These assets were created for various game and animation projects. The processes used for each asset are listed in its gallery description. Below the gallery are Sketchfab models of each of the assets to view each in 3D space.

 

 
 

Low Poly game asset. High poly asset created in ZBrush, retopolopy done in 3Ds Max, textured in Substance Painter - Double-Bladed Axe - 3D model by Douglas Bowman (@guslado)

Knife modeled in Zbrush, Textured in Substance Painter - Knife - 3D model by Douglas Bowman (@guslado)

D20 dice modeled in 3Ds Max and textured in Substance Painter - D20 - 3D model by Doug Bowman (@guslado)

Low poly game asset. Modeled in 3Ds Max, textured in Substance Painter. - Antique Key - 3D model by Doug Bowman (@guslado)

Skull created in ZBrush. Optimized for 3D Printing - Skull - 3D model by Douglas Bowman (@guslado)

Guitar created for a game titled “2 Minutes to Midnight” I worked on for a game jam. - Guitar - 3D model by Douglas Bowman (@guslado)

Low Poly game asset. Created for a puzzle where the player must put books in the correct order on a shelf to have the glowing words on their titles create a phrase. Modeled in 3Ds Max. Textured in Substance painter. - Bookshelf - 3D model by Douglas Bowman (@guslado)

Book1 - 3D model by Douglas Bowman (@guslado)

Book2 - 3D model by Douglas Bowman (@guslado)

Book6 - 3D model by Douglas Bowman (@guslado)

Book5 - 3D model by Douglas Bowman (@guslado)

Book3 - 3D model by Douglas Bowman (@guslado)

Book6 - 3D model by Douglas Bowman (@guslado)

Book4 - 3D model by Douglas Bowman (@guslado)


 

3D Printing


My interest in tabletop gaming and desire to bring my digital creations into the physical world has driven me to create models specifically designed to be 3D printed. I have been working with both an FDM and SLA printer. The majority of the models I’ve designed are intended for use in tabletop gaming. Here are a few of the models I have designed for 3D print.

 
 

 

Steampunk Observatory

I designed this 3D printable Steampunk Observatory with working clocks in ZBrush for the Worlds Over Run Patreon August 2020 release.
It is compatible with the OpenLock terrain system. The clock on the side of the tower is functional and can be tiled for a larger tower.

Test prints shown here were printed in PLA using an Ender 3 Pro.

 
 
 

Worlds Over Run: Beasts of Burden Kickstarter

Presented below are some of the 3D printable tabletop gaming models I created for the Worlds Over Run: Beasts of Burden Kickstarter. This was the first Kickstarter on which I’ve been a contributor and I learned a lot about the process which goes into a crowd-funding campaign. I sculpted multiple poses and different gear options for each of the dinosaurs I created for this campaign.

 
 
 

Worlds Over Run: Great Wall

I designed these 3D printable defensive wall for tabletop gaming, inspired by and in the scale of the Great Wall of China. They were designed in ZBrush for the Worlds Over Run Patreon May 2020 release and are compatible with the OpenLock terrain system. These were the first sections in my development of the Worlds Over Run Great Wall system, to which I have been gradually adding more pieces.

 
 
 

Worlds Over Run: Great Wall buildings

I designed these 3D printable buildings in ZBrush for the Worlds Over Run Great Wall system. They were part of the Worlds Over Run Patreon August 2020 release. One cool new feature I was excited to add to this set is the light up Beacon Crystal which glows with the simple addition of an LED tealight. The buildings are compatible with the OpenLock terrain system.

Test prints shown here were printed in PLA using an Ender 3 Pro.

 
 

Cobblestone Bases

I designed this set of bases for use in tabletop gaming in three different sizes.
They were printed on an Anycubic Photon printer using Siraya Tech Fast Grey resin.

 

Runic Ice Pillar

I sculpted this ice pillar in ZBrush to be 3D printed and used as a marker for the Malifaux tabletop game.
The prints show here were printed on an Ender 3 Pro using TTYT3D Silk Shine PLA filament.

 

Bust modeled for 3D Printing. Modeled in ZBrush - Rock Never Dies - 3D model by Douglas Bowman (@guslado)

Rock Never Dies Bust

I created this piece as part of Wyrd Games' Iron Painter 2018 painting competition. In this competition participants are giving a theme and then have 2 weeks to build and paint their entry. Each participant is paired off with another participant for judging; the winner advances to the next round, the loser is dropped to the next lower bracket or eliminated entirely from the competition if they are already in the lowest bracket. This piece was created for the second round of the competition. The theme this round was “KISS: Keep It Simple Stupid” and participants were limited to a single miniature which fit on an unadorned 30mm base. I was a Silver Tier finalist in this competition.

I sculpted this bust in ZBrush Core, 3D printed it using an SLA printer, and then hand painted the model.

 

Las Vegas Open 2020 Medals

I created medals for the various Malifaux events taking place at Las Vegas Open 2020 and 3D printed them in transparent resin using my Anycubic Photon. The printed medals were finished with a gloss varnish. This is a sample of the medals from the event.

 
 
 

 

Drawings

These are some examples of my 2D artwork. One of my current major goals is to improve my 2D art for better concepting and storyboarding.